Warp Beast Pack
From RelicWiki
| Warp Beast Pack | |||||||||||||||||
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| Race | Dark Eldar | ||||||||||||||||
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| Version | Soulstorm v1.0 | ||||||||||||||||
| Build Info | |||||||||||||||||
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| Unit Stats | |||||||||||||||||
| Hitpoints | 1000/2 | ||||||||||||||||
| Armour | Infantry Heavy High | ||||||||||||||||
| Morale | 500/5/40 | ||||||||||||||||
| Death Penalty | -20 | ||||||||||||||||
| Unit Mass | 30 | ||||||||||||||||
| Move Speed | 28 | ||||||||||||||||
| Sight Radius | 30 (cannot detect) | ||||||||||||||||
| Reinforcement | |||||||||||||||||
| Reinforce Cost | |||||||||||||||||
| Reinforce Time | 16 s | ||||||||||||||||
| Weapons | |||||||||||||||||
| Ranged | None | ||||||||||||||||
| Melee | Warp Beast Melee Attack | ||||||||||||||||
Contents |
Warp Beast Pack
Spawned from the bloody nightmares of mortals, Warp Beasts are death and pain embodied. Mindless and brutal, the Warp Beasts are "organized" and driven against enemy forces by their Beastmasters. Their brutality knows no loyalty and while viciously effective, a loss of unit morale will cause them to turn on their handlers with vindictive fury.
Tactics
Warp Beasts, the Dark Eldar Tier 3 elite, are quite ferocious fighters. They are durable, yet fast enough to outpace almost any infantry and many vehicles. They do great damage to a variety of armor types. However, they suffer a unique drawback - when broken, the squad will turn on its master and begin attacking allied units. Thus more so than other units, the Warp Beast Pack relies on various abilities to keep its morale full. With the Beastmaster, the squad has a rallying effect built right in, but this can only be used once every three minutes. In heavy combat this just won't cut it. One option is the accompaniment of Warp Beasts with Wych Squads. Using their Combat Drugs will make the Warp Beasts temporarily morale-immune, and will additionally improve their combat effectiveness with increased speed and damage output - truly a force to be reckoned with. If the need is dire, you can use Rekindle Rage to recharge the ability used to tame Warp Beasts, though there are generally better uses for it.
If you keep a sharp eye on the Warp Beast's morale throughout a battle, it is possible to issue them a move order back to your base right before their morale breaks. While they will not be able to receive additional orders until their morale is restored, the move order issued right before they break will stick. If their destination is far enough, you will usually be able to regain control of them while they are still on the move. However, unless you have a Wych Squad with available combat drugs, it's generally wiser to let them regain their morale fully before putting them into combat again.
Squad Leaders
Maximum Squad Leaders Allowed: 1
Beastmaster
| Beastmaster | Hotkey: L | |||
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| Cost | Build Time | 20 s | ||
| Requirements | Haemonculus' Laboratory | |||
| Effects | Provides the Tame Warp Beasts ability | |||
Abilities
Special Morale Broken Effects
| Special Morale Broken Effects | ||||
| Requires | Nothing | |||
| Target Types | Self | |||
| Range | 0 | |||
| Area of effect | None | Cooldown time | Passive ability | |
| Effects | While this squad is broken, the player loses control of it until it regains morale. During this time the squad will attack itself and then allied units. The squad may not be reinforced or issued orders, with the exception of activating the Beastmaster's rallying ability. | |||
Weapons
Warp Beast Melee Attack
The Dawn of War Player's Guide
| The Dawn of War Player's Guide
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