Warp Beast Pack

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This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Warp Beast Pack
Image:Warp_Beast_Pack.jpg
Race Dark Eldar
Version Soulstorm v1.0
Build Info
Image:Warp beast icon.jpg
Hotkey B
Build Cost Image:Resource_requisition.gif 210 Image:Resource_power.gif 90  Image:Resource_cap_infantry.gif 3
Build Time 33 s
Built From Hall of Blood
Squad Size 3/6
Requires Planetary Strike
Limit 2
Unit Stats
Hitpoints 1000/2
Armour Infantry Heavy High
Morale 500/5/40
Death Penalty -20
Unit Mass 30
Move Speed 28
Sight Radius 30 (cannot detect)
Reinforcement
Reinforce Cost Image:Resource_requisition.gif 70 Image:Resource_power.gif 40 
Reinforce Time 16 s
Weapons
Ranged None
Melee Warp Beast Melee Attack



Contents

Warp Beast Pack

Spawned from the bloody nightmares of mortals, Warp Beasts are death and pain embodied. Mindless and brutal, the Warp Beasts are "organized" and driven against enemy forces by their Beastmasters. Their brutality knows no loyalty and while viciously effective, a loss of unit morale will cause them to turn on their handlers with vindictive fury.

Tactics

Warp Beasts, the Dark Eldar Tier 3 elite, are quite ferocious fighters. They are durable, yet fast enough to outpace almost any infantry and many vehicles. They do great damage to a variety of armor types. However, they suffer a unique drawback - when broken, the squad will turn on its master and begin attacking allied units. Thus more so than other units, the Warp Beast Pack relies on various abilities to keep its morale full. With the Beastmaster, the squad has a rallying effect built right in, but this can only be used once every three minutes. In heavy combat this just won't cut it. One option is the accompaniment of Warp Beasts with Wych Squads. Using their Combat Drugs will make the Warp Beasts temporarily morale-immune, and will additionally improve their combat effectiveness with increased speed and damage output - truly a force to be reckoned with. If the need is dire, you can use Rekindle Rage to recharge the ability used to tame Warp Beasts, though there are generally better uses for it.

If you keep a sharp eye on the Warp Beast's morale throughout a battle, it is possible to issue them a move order back to your base right before their morale breaks. While they will not be able to receive additional orders until their morale is restored, the move order issued right before they break will stick. If their destination is far enough, you will usually be able to regain control of them while they are still on the move. However, unless you have a Wych Squad with available combat drugs, it's generally wiser to let them regain their morale fully before putting them into combat again.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Beastmaster

Beastmaster Hotkey: L
Image:Warp beast leader icon.jpg Cost Image:Resource_requisition.gif 100 Image:Resource_power.gif 35  Build Time 20 s
Requirements Haemonculus' Laboratory
Effects Provides the Tame Warp Beasts ability

Abilities

Special Morale Broken Effects

Special Morale Broken Effects
Image:PassiveAbility_icon.jpg Requires Nothing
Target Types Self
Range 0
Area of effect None Cooldown time Passive ability
Effects While this squad is broken, the player loses control of it until it regains morale. During this time the squad will attack itself and then allied units. The squad may not be reinforced or issued orders, with the exception of activating the Beastmaster's rallying ability.

Weapons

Warp Beast Melee Attack

Knife
Image: MeleeStance_icon_bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS 82.7 82.7 82.7 82.7 66.2 49.6 66.2 49.6 33.1 3.8 41.3 16.5 8.3 74.4 57.9 7.7 20 205 225 5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 0.7 s
Area of Effect 0 Requires Nothing

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