Farseer Caerys

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This article is part of the Dawn of War Player's Guide.
guide discussion


Dawn of War Commander Unit
Farseer Caerys
Image:Farseer Caerys.jpg
Race Eldar
Version Soulstorm v1.2
Build Info
Image:Farseer_icon.jpg
Hotkey F
Build Cost Image:Resource_requisition.gif 220 Image:Resource_power.gif 80 
Build Time 57 s
Built From Aspect Portal
Unit Size 1
Requires Webway Assembly
Limit 1
Unit Stats
Hitpoints 1310/2
Armour Commander
Morale 500/14/150
Morale Bonus +200/+2
Death Penalty -150
Unit Mass 22
Move Speed 16
Sight Radius 35 (55 with Ghosthelm) (detection 40 with Runes of Witnessing)
Attachable Yes
Weapons
Ranged Laspistol
Melee Power Sword



Contents

Farseer Caerys

"How little you understand the Eldar. You have stepped into our snare. Do not expect to escape it alive."

Tactics

Abilities

Psychic Storm

Psychic Storm Hotkey: C
Image:Psychicstorm_icon.jpg Requires Nothing
Target Types Any enemy infantry, heavy infantry, commanders, or daemons
Range 35
Area of effect 10 Cooldown time 155 s
Effects The Farseer unleashes a power psychic blast over an area, damaging enemy infantry every second over 10 seconds. Damage shown is the total over 10 seconds.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
120-128 120-128 160-170 160-170 160-170 128-136 - - - - - - - 160-170 50 50 160 170 50

Mind War

Mind War Hotkey: M
Image:Mindwar_icon.jpg Requires Nothing
Target Types Any enemy infantry, heavy infantry, commanders, or daemons
Range 30
Area of effect 0 Cooldown time 110 s
Effects Does damage to the targeted unit over 5 seconds and slows the target by 25% for the duration of the Mind War. Damage shown is the total over 5 seconds. This ability automatically targets squad leaders over regular units in the squad.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
315-440 284-396 315-440 315-440 315-440 315-440 - - - - - - - 315-440 315-440 50 315 440 5

Guide

Guide Hotkey: G
Image:Guide_icon.jpg Requires Nothing
Target Types Any friendly infantry, heavy infantry, commanders, and daemon medium
Range 40
Area of effect Entire targeted squad Cooldown time 150 s
Effects Improves the accuracy of the target squad by 30% for 25 seconds. Depending on the squad's initial accuracy with their weapons, this can be a boost to overall DPS by 40-50%. Also note that a guided squad firing on the move has 300% the DPS of an unguided one.

Fortune

Fortune
Image:PassiveAbility_icon.jpg Requires Imbue: Fortune
Target Types All friendly units
Range Self
Area of effect 15 Cooldown time Passive ability
Effects All nearby friendly units receive 10% less ranged damage.

Eldritch Storm

Eldritch Storm Hotkey: E
Image:Eldritchstorm_icon.jpg Requires Imbue: Eldritch Storm
Target Types Any Location
Range 35
Area of effect 10 Cooldown time 180 s
Effects The Farseer casts a massive psychic-powered storm that blasts the area with psychic discharge for 5 seconds, affecting all units within the area of effect and well as throwing them back with the force of the Storm (40-50 force). The damage of the spell has a radius of 10, roughly the size of the targeting cursor, but the knockback of the spell is in a radius of 20. Units caught within the the damage radius also have their movement speed slowed by 25% for the duration of the spell. Damage shown is the total over 5 seconds.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
250-300 250-300 250-300 250-300 250-300 250-300 250-300 250-300 250-300 750-900 750-900 750-900 750-900 250-300 750-900 100 1000 1200 50

Fleet of Foot

Fleet of Foot Hotkey: F
Image:fleet_of_foot_icon_off.jpg Requires Fleet of Foot Research
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Toggled ability
Effects When activated, the squad moves 50% faster but loses 50% accuracy with all weaponry.

Weapons

Weapon Upgrades

Researchable Upgrades

Fleet of Foot Research Hotkey: F
Image:fleetoffoot_research_icon.jpg Cost Image:Resource_requisition.gif 50 Image:Resource_power.gif 50  Research Time 60 s
Researched From Webway Assembly
Requires Nothing
Effects Activates the Fleet of Foot ability for Guardian Squads, Ranger Squads, Howling Banshee Squads, Dark Reaper Squads, Fire Dragon Squads, Farseer Caerys, and the Seer Council.

Imbue: Fortune

Imbue: Fortune Hotkey: F
Image:fortune_icon.jpg Cost Image:Resource_requisition.gif 75 Image:Resource_power.gif 35  Research Time 39 s
Researched From Soul Shrine
Requires Nothing
Effects Imbues Farseer Caerys with the Fortune aura.

Imbue: Eldritch Storm

Imbue: Eldritch Storm Hotkey: S
Image:farseerabilityresearch3_icon.jpg Cost Image:Resource_requisition.gif 125 Image:Resource_power.gif 40  Research Time 50 s
Researched From Soul Shrine
Requires Nothing
Effects Imbues Farseer Caerys with the ability to cast Eldritch Storm.

Farseer Veteran Upgrade

Farseer Veteran Upgrade Hotkey: H
Image:farseerhealth1_icon.jpg Cost Image:Resource_requisition.gif 100 Image:Resource_power.gif 25  Research Time 39 s
Researched From Soul Shrine
Requires Nothing
Effects
  • Increases Farseer Caerys's health by 400.
  • Increases Farseer Caerys's health regeneration rate by 0.5 HP/sec.
  • Decreases Farseer Caerys's ability recharge time by 10%.
  • Increases Warlock health by 150 to 400.
  • Increases Harlequin health by 150 to 775.

Farseer Hero Upgrade

Farseer Hero Upgrade Hotkey: H
Image:farseerhealth2_icon.jpg Cost Image:Resource_requisition.gif 125 Image:Resource_power.gif 50  Research Time 50 s
Researched From Soul Shrine
Requires Farseer Veteran Upgrade
Effects
  • Increases Farseer Caerys's health by a further 300.
  • Increases Farseer Caerys's health regeneration rate by a further 0.5 HP/sec.
  • Decreases Farseer Caerys's ability recharge time by a further 10% (19% total).
  • Increases Warlock health by a further 150 to 550.
  • Increases Harlequin health by a further 150 to 925.

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