Essence of the Deceiver
From RelicWiki
| Essence of the Deceiver | |||||||||||||||||
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| Race | Necrons | ||||||||||||||||
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| Version | Soulstorm v1.0 | ||||||||||||||||
| Build Info | |||||||||||||||||
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| Unit Stats | |||||||||||||||||
| Hitpoints | 3200/3 (Invulnerable) | ||||||||||||||||
| Armour | Daemon Medium | ||||||||||||||||
| Unit Mass | 500 | ||||||||||||||||
| Move Speed | 20 | ||||||||||||||||
| Sight Radius | 35 (cannot detect) | ||||||||||||||||
| Weapons | |||||||||||||||||
| Ranged | Deceiver Blast | ||||||||||||||||
| Melee | None | ||||||||||||||||
Contents |
Essence of the Deceiver
Once transformed, the powers of the Deceiver allow the Necron Lord to terrify, confuse, and ultimately destroy his foes. The morale of entire armies can be broken with a word from this vile creature. Unlike the Nightbringer, the second C'tan uses words and false images to turn its foes against themselves.
Tactics
The Deceiver's only weapon does little damage, but has powerful special effects that reduce the damage of the units he attacks and even has a chance to drive the target berzerk, turning it on its own for a brief time. Thanks to the Deceiver's teleportation and invulnerability, it can always attack the most powerful unit in the opponent's army unopposed, weakening it and potentially turning it on itself for a brief while.
Deceive, its trademark skill, causes units within the surrounding area of the Deceiver to temporarily turn on their allies. For the remainder of time that effect is in play, you may move and control the deceived units as if they were your own.
Grand Illusion creates a fake Restored Monolith that draws enemy fire. The fake Monolith does no actual damage but still provides the same knockback of a real one, making it great for disrupting enemy troops. The illusion will disappear from the battle field after 60 seconds or when its health reaches 0. There is a bug which will occasionally cause the Illusionary Monolith to be reduced to just 500 health after 60 seconds, making it permanent unless it is destroyed. Necron units, like the Necron Warriors and the Flayed Ones, can be summoned to the false Monolith just like a real one. Teleport the fake Monolith into the enemy base or forces to lead off your attack and absorb damage, and then summon your troops to the battle.
But for brute damage, the Nightbringer should be summoned instead.
Abilities
Deceive
Grand Illusion
| Grand Illusion | Hotkey: G | |||
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| Requires | Nothing | |||
| Target Types | Terrain | |||
| Range | 90 | |||
| Area of effect | None | Cooldown time | 180 s | |
| Effects | Creates a temporary false Restored Monolith at the target location to draw enemy fire. It has all the same properties of a regular Monolith, including weapon knockback and teleportation, but its weapons do no damage and it will persist under weapons fire down to 0 HP rather than 2500 HP. If is not destroyed after 60 seconds, it will disappear on its own. | |||
Dread
| Dread | ||||
| Requires | Nothing | |||
| Target Types | All enemy units | |||
| Range | 0 | |||
| Area of effect | 20 | Cooldown time | Passive ability | |
| Effects | Enemy units within the area of effect take 5 morale damage every second. | |||
Weapons
Deceiver Blast
The Dawn of War Player's Guide
| The Dawn of War Player's Guide
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