Engineers

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Engineers are the Allied grunts. They build things, repair things, and have some neat upgrades. They are also fairly cheap, and have a fast build time (making them highly spammable). This squad also has 1 more member than the Axis equivalent, meaning they almost always win shootouts in the field if they run into each other while capping nodes.

Squad Statistics

Squads of: 3

MP cost: 140

Upgrades: M2 Flamethrower, Minesweeper

Abilities: Demolition Charges, Barbed Wire Cutters (both have to be bought in the HQ, but all Engineer squads can use the abilities afterwards.)

Good VS: Infantry

Uses

It's good to build a few of these at the start and begin capping all the nodes you can get your hands on.

They can also be useful in a support role for your tanks. Have a few of them follow your tanks around, at a safe distance to avoid getting destroyed. When a tank is in need of immediate repairs, your enginners can move in quickly to perform vital repairs to get your tanks ready for combat.

Defensive structures & mines: Surrounding things with barbed wire, mining choke points, laying tank traps, and giving your squads sand bags for cover can all turn the tide of battle if used properly.

Flamethrowers: Highly effective against all buildings and infantry. Because your squad is so fragile, and the upgrade is expensive, it is best to only use this in fairly safe situations. Note that your engineers can also pick up light machine guns dropped by dead units to improve their mid-range firepower too.

Manning AT guns, Howitzers, etc. If the crew of a weapon is destroyed, these units make a better replacement than infantry.

Effective vs. Snipers If you're having problems with early game snipers, you can use them to distract the sniper while your riflemen or snipers takes them out. If you can get close to the sniper, and hve your engineers equipped with flamethrowers even your Engineer squad can take a sniper out.

Demolitions: Demolition charges do an incredible amount of damage to buildings, and kill all garrisoned units. You can leave a demo charge in a building and wait for your enemy to occupy it, then detonate as soon as they garrison units inside of it. If you can get engineers inside the enemy base, a single demolition charge will wipe out any building aside from their HQ. HQ takes 2-3 demo charges.

Counters

Pretty much anything can kill them.

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