Dawn of War: Multiplayer Gameplay

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This article is part of the Dawn of War Player's Guide.
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Resource Sharing

In a multiplayer game, either with multiple humans or just with AI allies in a skirmish match, resources can be shared between allies. With resource sharing enabled, all players on the team receive the same amount of resources from any strategic points, relics, critical locations, power generators, or turbo generators. However, the resources produced for each player are diminished as the size of the team increases. Resource producers generate 60% resources to each player on a two player team, 40% resources on a three player team, and 30% resources on teams of four or more.

For example, building a power generator on a two player teams gives Image:Resource_power.gif +6  to both teammates. Players on a three player team get Image:Resource_power.gif +4  each, and players on a four player team get Image:Resource_power.gif +3  . In all scenarios, the generator is producing Image:Resource_power.gif +12  total. So although a two players could only get Image:Resource_power.gif +60  from 6 generators with resource sharing turned off, they will each generate Image:Resource_power.gif +36  for both players from their generators, giving Image:Resource_power.gif +72  for each player. The same holds for three or four player teams.

Requisition sharing works the same as power, but the display is slightly inaccurate. On a two player team, a strategic point will produce Image:Resource_requisition.gif +3.6 for each player, but the display truncates this to just Image:Resource_requisition.gif +3 . Building a listening post on the strategic point produces Image:Resource_requisition.gif +3.6 for each player, Image:Resource_requisition.gif +7.2 total, and the display will now show Image:Resource_requisition.gif +7 .

Resource researches or modifiers (such as the AI's difficulty level resource modifiers) only apply to the resources received by that player. Allies of a player who has all the resource researches get no bonus, and playing with an Easy AI that gets just 30% resources gives the human player(s) no resource penalty.

Necrons

Necrons operate on a different economy that other races. Necrons share power with other Necrons normally, but they do not share resources with other races nor do the other races share with them. To compensate for this, when Necrons are on a team, all the players generate resources as if they were on a team but the other race type was not there.

For example, on a two player team of Necrons and Chaos, both players produce Image:Resource_power.gif +12  from their generators so that they can still get the maximum Image:Resource_power.gif +72  from 6 generators. Essentially they generate resources appropriate for a resource sharing team but keep all the resources for themselves. On a three player team of Necrons and two Eldar, the Eldar share resources with each other like a two player team while the Necron player generates the superior Image:Resource_power.gif +12  from his generators.

It's worth noting that no matter how the combinations are worked, players still get Image:Resource_power.gif +72  when everyone on their team who can share resources with them has 6 power generators.

Skirmish AI

If there aren't enough players to fill out a map, or if the Skirmish game mode is played, AI players are added to fill in the remaining slots. The different difficulty levels of the AI are largely dependent on resource rate differences, although Easy and, to a lesser extent, Normal also suffer from reduced intelligence as well. In Dark Crusade, the AI also receives an extra 100 power at the start of the match, and its starting resources are modified by its difficulty income modifier. For example, an Insane AI starts with Image:Resource_requisition.gif 1400 Image:Resource_power.gif 280  instead of a human's Image:Resource_requisition.gif 1000 Image:Resource_power.gif 100  . The AI does not get extra power and does not get different starting resources depending on its difficulty level in Soulstorm. AI difficulty levels do not affect the resource income of other players when Resource Sharing is turned on. Resource bonuses from generator and Listening Post completion remain unaffected by difficulty modifiers. The Necron time bonus is also unaffected.

  • Easy: The AI receives only 30% resources.
  • Normal: The AI receives only 80% resources.
  • Hard: The AI has the same resource rate as a human player.
  • Harder: The AI receives 20% extra resources.
  • Insane: The AI receives 40% extra resources.

Automatch

Automatch is a way of playing opponents of roughly equal rank for points on the current server's automatch ladder. Each of the multiplayer servers in Dawn of War has its own ladder, so stick to one server if you want to climb the ranks. All new players start with a score of 1000 and cannot be reduced lower than 1000.

Once a player has selected what type of automatch they would like to play - 1v1, 2v2 random, 3v3 random, 2v2 arranged, or 3v3 arranged - they will automatically be matched with another player within 20% of their score who is looking for a game of the same match type. The higher the score of your opponent, the more points earned for a victory and the fewer lost in defeat. Conversely, the lower your opponent's rank is, the fewer points earned in victory and the more lost in an overturning defeat.

Automatches are played on a subset of the two player maps included in the game. The victory conditions for all automatches are Annihilation, Control Area, and Take and Hold. The 1v1 automatch maps are:

  • Battle Marshes
  • Blood River
  • Bloody Hell (Dark Crusade only)
  • Emerald River
  • Fallen City
  • Fata Morga
  • Frazier's Demise (Soulstorm only)
  • Meeting of Minds
  • Moonbase (Soulstorm only)
  • Outer Reaches
  • Quest's Triumph
  • Shrine of Excellion
  • Titan's Fall
  • Tranquility's End
  • Vortex Plateau (Soulstorm only)

Victory Conditions

Victory conditions detail what is required to win a battle. These are set by the game host before the match begins. Only one of the victory conditions needs to be met to win the game. Two players can be going for completely different victory conditions, but of course only one player can win in the end.

Annihilation

This victory condition requires destruction of all buildings capable of unit production to be destroyed.

Assassinate

This victory condition gives each player a standard commander unit. Death of this unit results in defeat.

Destroy HQ

This victory condition requires the destruction of all headquarters, but other unit production buildings can be left alone.

Economic Victory

When economic victory is enabled, if a player can amass 12,000 requisition and 12,000 power they will win the game. Necrons must only acquire 12,000 power.

Control Area

If this victory condition is enabled, a player or team can attain victory by controlling two-thirds of a map's Strategic Points for 8 minutes.

Take and Hold

This victory condition grants victory on the condition that a player or team retain control of 50% of a map's Critical Locations for 7 minutes.

Game Timer

The game timer is not really a victory condition. It merely adds a timer to the game for timekeeping purposes.

Sudden Death

If sudden death is enabled, then a player can be defeated simply by decapturing a strategic point that the player currently controls.

The Dawn of War Player's Guide

The Dawn of War Player's Guide
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Infantry

Servitor

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Assault Marine Squad

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Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

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Cultist Squad

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Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

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Harlequin

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Avatar of Khaine

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Earth Caste Builder

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Wraith

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Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

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Seraphim Squad

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Chaos Predator

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Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

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Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

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Sentinel

Hellhound

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Marauder Bomber

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Lord Destroyer

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Reaver Jetbike

Raider

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Dais of Destruction

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Rhino Transport

Immolator

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Exorcist

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Buildings

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Listening Post

Plasma Generator

Thermo Plasma Generator

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Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

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Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

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Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

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Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

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Mechanized Command

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Heavy Bolter Turret

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Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

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Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

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Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field

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